6391 Gaming memory tangents

My answer to this gaming question: What do you think is the best cast size for the games you’ve played? What are the factors that go into your answer: genre, play group, gaming system, etc.?

The short answer is 4.

The long answer is that I really think it’s up to each gaming group, but I prefer smaller crew sizes for most games. More than six players with one GM was a bit much for me. I think three-four is good for most groups, and I had a lot of fun doing the “Brave & the Bold” Greenpeace (Hippie Green Lantern in the ’60s, protoge of Alan Scott on DC “Earth 2.1”) & Doc Mid-nite (Daughter of The Original) team ups with Katt and GrayPumpkin. (GP ran, K & I were sort of the “buddy Picture” team… there was really solid dynamic there.) It was actually a spin-off of a larger scale silver age JSA, the Next generation campaign…. funny how JSA got popular again in the comics about 3 years after that game came to a close. Supers Games seem to bog down too much after 4 players… but that might just be because we were playing champions. It’s a good game, but combat can take a looooong time.

I’ll add another qualifier to my preference, I prefer a fairly gender-balanced crew… an all-boys squad tends to be more accepting of inappropriate behavior.. I think it’s good to have a balanced crew to keep the less mature a little more on the ball.

So, short story made long, 4 is as large as I really like, though I’ve been in 7-person groups before, usually the 7th person peters it out, at least in my memory. Now, if some of those players are non-entities, it doesn’t count as much… Ramble